( Button
	( B_BmpB
		. Typ = Button
		. Aktiv = BM_BmpB_a
		. RollOver = BM_BmpB_r
		. Passiv = BM_BmpB_p
		. X = 479
		. Y = 73
		( Events
			: MouseUp
			: MouseDown
			: MouseMove
			: Command
		)
		. Calling = list
		( Functions
			: Animation.A_WaveVisual.Set.B
		)
	)
	( B_OKAnimation
		. Typ = Button
		. Aktiv = BM_OK_A
		. RollOver = BM_OK_R
		. Passiv = BM_OK_P
		. X = 649
		. Y = 358
		( Events
			: MouseUp
			: MouseDown
			: MouseMove
			: Command
		)
		. Calling = list
		( Functions
			: Szene.S_Animation.Visible.false
			: Animation.A_WaveVisual.Visible.maskmode
		)
	)
	( B_SpectQ
		. Typ = Button
		. Aktiv = BM_SpectQ_a
		. RollOver = BM_SpectQ_r
		. Passiv = BM_SpectQ_p
		. Reset = off
		. X = 55
		. Y = 75
		( Events
			: MouseUp
			: MouseDown
			: MouseMove
			: Command
		)
		. Calling = list
		( Functions
			: Options.O_Animation.Set.Style.Q
			: Animation.A_WaveVisual.Set.Q
		)
	)
	( B_SpectW
		. Typ = Button
		. Aktiv = BM_SpectW_a
		. RollOver = BM_SpectW_r
		. Passiv = BM_SpectW_p
		. Reset = off
		. X = 55
		. Y = 95
		( Events
			: MouseUp
			: MouseDown
			: MouseMove
			: Command
		)
		. Calling = list
		( Functions
			: Options.O_Animation.Set.Style.W
			: Animation.A_WaveVisual.Set.W
		)
	)
	( B_SpectE
		. Typ = Button
		. Aktiv = BM_SpectE_a
		. RollOver = BM_SpectE_r
		. Passiv = BM_SpectE_p
		. Reset = off
		. X = 55
		. Y = 115
		( Events
			: MouseUp
			: MouseDown
			: MouseMove
			: Command
		)
		. Calling = list
		( Functions
			: Options.O_Animation.Set.Style.E
			: Animation.A_WaveVisual.Set.E
		)
	)
	( B_SpectR 
		. Typ = Button
		. Aktiv = BM_SpectR_a
		. RollOver = BM_SpectR_r
		. Passiv = BM_SpectR_p
		. Reset = off
		. X = 55
		. Y = 135
		( Events
			: MouseUp
			: MouseDown
			: MouseMove
			: Command
		)
		. Calling = list
		( Functions
			: Options.O_Animation.Set.Style.R
			: Animation.A_WaveVisual.Set.R
		)
	)
	( B_StereoT 
		. Typ = Button
		. Aktiv = BM_StereoT_a
		. RollOver = BM_StereoT_r
		. Passiv = BM_StereoT_p
		. Reset = off
		. X = 202
		. Y = 42
		( Events
			: MouseUp
			: MouseDown
			: MouseMove
			: Command
		)
		. Calling = list
		( Functions
			: Options.O_Animation.Set.Stereoscope.T
			: Animation.A_WaveVisual.Set.T
		)
	)
	( B_GridU 
		. Typ = Button
		. Aktiv = BM_GridU_a
		. RollOver = BM_GridU_r
		. Passiv = BM_GridU_p
		. Reset = off
		. X = 202
		. Y = 62
		( Events
			: MouseUp
			: MouseDown
			: MouseMove
			: Command
		)
		. Calling = list
		( Functions
			: Options.O_Animation.Set.Grid.U
			: Animation.A_WaveVisual.Set.U
		)
	)
	( B_Fx1
		. Typ = Button
		. Aktiv = BM_Fx1_a
		. RollOver = BM_Fx1_r
		. Passiv = BM_Fx1_p
		. Reset = off
		. X = 621
		. Y = 48
		( Events
			: MouseUp
			: MouseDown
			: MouseMove
			: Command
		)
		. Calling = list
		( Functions
			: Options.O_Animation.Set.Fx.1
			: Animation.A_WaveVisual.Set.1
		)
	)
	( B_Fx2
		. Typ = Button
		. Aktiv = BM_Fx2_a
		. RollOver = BM_Fx2_r
		. Passiv = BM_Fx2_p
		. Reset = off
		. X = 621
		. Y = 68
		( Events
			: MouseUp
			: MouseDown
			: MouseMove
			: Command
		)
		. Calling = list
		( Functions
			: Options.O_Animation.Set.Fx.2
			: Animation.A_WaveVisual.Set.2
		)
	)
	( B_Fx3
		. Typ = Button
		. Aktiv = BM_Fx3_a
		. RollOver = BM_Fx3_r
		. Passiv = BM_Fx3_p
		. Reset = off
		. X = 621
		. Y = 88
		( Events
			: MouseUp
			: MouseDown
			: MouseMove
			: Command
		)
		. Calling = list
		( Functions
			: Options.O_Animation.Set.Fx.3
			: Animation.A_WaveVisual.Set.3
		)
	)
	( B_Fx4
		. Typ = Button
		. Aktiv = BM_Fx4_a
		. RollOver = BM_Fx4_r
		. Passiv = BM_Fx4_p
		. Reset = off
		. X = 621
		. Y = 108
		( Events
			: MouseUp
			: MouseDown
			: MouseMove
			: Command
		)
		. Calling = list
		( Functions
			: Options.O_Animation.Set.Fx.4
			: Animation.A_WaveVisual.Set.4
		)
	)
	( B_Fx5
		. Typ = Button
		. Aktiv = BM_Fx5_a
		. RollOver = BM_Fx5_r
		. Passiv = BM_Fx5_p
		. Reset = off
		. X = 621
		. Y = 128
		( Events
			: MouseUp
			: MouseDown
			: MouseMove
			: Command
		)
		. Calling = list
		( Functions
			: Options.O_Animation.Set.Fx.5
			: Animation.A_WaveVisual.Set.5
		)
	)
	( B_Fx6
		. Typ = Button
		. Aktiv = BM_Fx6_a
		. RollOver = BM_Fx6_r
		. Passiv = BM_Fx6_p
		. Reset = off
		. X = 621
		. Y = 148
		( Events
			: MouseUp
			: MouseDown
			: MouseMove
			: Command
		)
		. Calling = list
		( Functions
			: Options.O_Animation.Set.Fx.6
			: Animation.A_WaveVisual.Set.6
		)
	)
	( B_Fx7
		. Typ = Button
		. Aktiv = BM_Fx7_a
		. RollOver = BM_Fx7_r
		. Passiv = BM_Fx7_p
		. Reset = off
		. X = 621
		. Y = 168
		( Events
			: MouseUp
			: MouseDown
			: MouseMove
			: Command
		)
		. Calling = list
		( Functions
			: Options.O_Animation.Set.Fx.7
			: Animation.A_WaveVisual.Set.7
		)
	)
	( B_Fx8
		. Typ = Button
		. Aktiv = BM_Fx8_a
		. RollOver = BM_Fx8_r
		. Passiv = BM_Fx8_p
		. Reset = off
		. X = 621
		. Y = 188
		( Events
			: MouseUp
			: MouseDown
			: MouseMove
			: Command
		)
		. Calling = list
		( Functions
			: Options.O_Animation.Set.Fx.8
			: Animation.A_WaveVisual.Set.8
		)
	)
	( B_Fx9
		. Typ = Button
		. Aktiv = BM_Fx9_a
		. RollOver = BM_Fx9_r
		. Passiv = BM_Fx9_p
		. Reset = off
		. X = 621
		. Y = 208
		( Events
			: MouseUp
			: MouseDown
			: MouseMove
			: Command
		)		. Calling = list
		( Functions
			: Options.O_Animation.Set.Fx.9
			: Animation.A_WaveVisual.Set.9
		)
	)
	( B_Fx0
		. Typ = Button
		. Aktiv = BM_Fx0_a
		. RollOver = BM_Fx0_r
		. Passiv = BM_Fx0_p
		. Reset = off
		. X = 621
		. Y = 228
		( Events
			: MouseUp
			: MouseDown
			: MouseMove
			: Command
		)
		. Calling = list
		( Functions
			: Options.O_Animation.Set.Fx.0
			: Animation.A_WaveVisual.Set.0
		)
	)
	( B_FxI
		. Typ = Button
		. Aktiv = BM_FxI_a
		. RollOver = BM_FxI_r
		. Passiv = BM_FxI_p
		. X = 621
		. Y = 255
		( Events
			: MouseUp
			: MouseDown
			: MouseMove
			: Command
		)
		. Calling = list
		( Functions
			: Animation.A_WaveVisual.Set.I
		)
	)
	( B_ColS
		. Typ = Button
		. Aktiv = BM_ColS_a
		. RollOver = BM_ColS_r
		. Passiv = BM_ColS_p
		. Reset = off
		. X = 32
		. Y = 189
		( Events
			: MouseUp
			: MouseDown
			: MouseMove
			: Command
		)
		. Calling = list
		( Functions
			: Options.O_Animation.Set.Color.S
			: Animation.A_WaveVisual.Set.S
		)
	)
	( B_ColD
		. Typ = Button
		. Aktiv = BM_ColD_a
		. RollOver = BM_ColD_r
		. Passiv = BM_ColD_p
		. Reset = off
		. X = 32
		. Y = 209
		( Events
			: MouseUp
			: MouseDown
			: MouseMove
			: Command
		)
		. Calling = list
		( Functions
			: Options.O_Animation.Set.Color.D
			: Animation.A_WaveVisual.Set.D
		)
	)
	( B_ColF
		. Typ = Button
		. Aktiv = BM_ColF_a
		. RollOver = BM_ColF_r
		. Passiv = BM_ColF_p
		. Reset = off
		. X = 32
		. Y = 229
		( Events
			: MouseUp
			: MouseDown
			: MouseMove
			: Command
		)
		. Calling = list
		( Functions
			: Options.O_Animation.Set.Color.F
			: Animation.A_WaveVisual.Set.F
		)
	)
	( B_Fout
		. Typ = Button
		. Aktiv = BM_Fout_a
		. RollOver = BM_Fout_r
		. Passiv = BM_Fout_p
		. X = 16
		. Y = 291
		( Events
			: MouseUp
			: MouseDown
			: MouseMove
			: Command
		)
		. Calling = list
		( Functions
			: Options.O_Animation.Set.O
			: Animation.A_WaveVisual.Set.O
		)
	)
	( B_Fin
		. Typ = Button
		. Aktiv = BM_Fin_a
		. RollOver = BM_Fin_r
		. Passiv = BM_Fin_p
		. X = 186
		. Y = 291
		( Events
			: MouseUp
			: MouseDown
			: MouseMove
			: Command
		)
		. Calling = list
		( Functions
			: Options.O_Animation.Set.P
			: Animation.A_WaveVisual.Set.P
		)
	)
	( B_AutoA
		. Typ = Button
		. Aktiv = BM_AutoA_a
		. RollOver = BM_AutoA_r
		. Passiv = BM_AutoA_p
		. Reset = off
		. X = 641
		. Y = 301
		( Events
			: MouseUp
			: MouseDown
			: MouseMove
			: Command
		)
		. Calling = list
		( Functions
			: Options.O_Animation.Set.Automode.A
			: Animation.A_WaveVisual.Set.A
		)
	)
	( B_PaLoK
		. Typ = Button
		. Aktiv = BM_PaLoK_a
		. RollOver = BM_PaLoK_r
		. Passiv = BM_PaLoK_p
		. X = 16
		. Y = 311
		( Events
			: MouseUp
			: MouseDown
			: MouseMove
			: Command
		)
		. Calling = list
		( Functions
			: Options.O_Animation.Set.K
			: Animation.A_WaveVisual.Set.K
		)
	)
	( B_PaHiL
		. Typ = Button
		. Aktiv = BM_PaHiL_a
		. RollOver = BM_PaHiL_r
		. Passiv = BM_PaHiL_p
		. X = 186
		. Y = 311
		( Events
			: MouseUp
			: MouseDown
			: MouseMove
			: Command
		)
		. Calling = list
		( Functions
			: Options.O_Animation.Set.L
			: Animation.A_WaveVisual.Set.L
		)
	)
	( B_Full 
		. Typ = Button
		. Aktiv = BM_Full_a
		. RollOver = BM_Full_r
		. Passiv = BM_Full_p
		. X = 641
		. Y = 323
		( Events
			: MouseUp
			: MouseDown
			: MouseMove
			: Command
		)
		. Calling = list
		( Functions
			: Animation.A_WaveVisual.Set.CR
		)
	)
	( B_eJay
		. Typ = Button
		. Aktiv = BM_eJay_a
		. RollOver = BM_eJay_r
		. Passiv = BM_eJay_p
		. X = 342
		. Y = 28
		( Events
			: MouseUp
			: MouseDown
			: MouseMove
			: Command
		)
		. Calling = list
		( Functions
			: Animation.A_WaveVisual.Set.J
		)
	)
)
( Bitmap
	( BM_AnimBackgr
		. Typ = Bitmap
		. File = pics/AnimBackgr.bmp
		. X = 9
		. Y = 25
	)
	( BM_MABackgrAnimation
		. Typ = Bitmap
		. File = pics/Titel.bmp
		. X = 6
		. Y = 0
		( Text
			. Label = $L_ANIMATION_HEADLINE
			. Color = 0xC07000
			. X = 9
			. Y = 1
			( Font
				. Size = 18
				. Name = BoomBox 2
			)
		)							
	)
	( BM_BmpB_a
		. Typ = Bitmap
		. File = pics/buttons/BmpB_a.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_PICTURES_B
			. Color = 0x3F0700
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_BmpB_r
		. Typ = Bitmap
		. File = pics/buttons/BmpB_r.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_PICTURES_B
			. Color = 0xFFE000
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_BmpB_p
		. Typ = Bitmap
		. File = pics/buttons/BmpB_p.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_PICTURES_B
			. Color = 0xC07000
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_eJay_a
		. Typ = Bitmap
		. File = pics/buttons/eJay_a.bmp
	)
	( BM_eJay_r
		. Typ = Bitmap
		. File = pics/buttons/eJay_r.bmp
	)
	( BM_eJay_p
		. Typ = Bitmap
		. File = pics/buttons/eJay_p.bmp
	)
	( BM_Fx1_a
		. Typ = Bitmap
		. File = pics/buttons/Fx1_a.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_FX1
			. Color = 0x3F0700
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_Fx1_r
		. Typ = Bitmap
		. File = pics/buttons/Fx1_r.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_FX1
			. Color = 0xFFE000
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_Fx1_p
		. Typ = Bitmap
		. File = pics/buttons/Fx1_p.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_FX1
			. Color = 0xC07000
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_StereoT_a
		. Typ = Bitmap
		. File = pics/buttons/StereoT_a.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_STEREO_T
			. Color = 0x3F0700
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_StereoT_r
		. Typ = Bitmap
		. File = pics/buttons/StereoT_r.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_STEREO_T
			. Color = 0xFFE000
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_StereoT_p
		. Typ = Bitmap
		. File = pics/buttons/StereoT_p.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_STEREO_T
			. Color = 0xC07000
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_Fx2_a
		. Typ = Bitmap
		. File = pics/buttons/Fx2_a.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_FX2
			. Color = 0x3F0700
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_Fx2_r
		. Typ = Bitmap
		. File = pics/buttons/Fx2_r.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_FX2
			. Color = 0xFFE000
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_Fx2_p
		. Typ = Bitmap
		. File = pics/buttons/Fx2_p.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_FX2
			. Color = 0xC07000
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_GridU_a
		. Typ = Bitmap
		. File = pics/buttons/GridU_a.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_GRID_U
			. Color = 0x3F0700
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_GridU_r
		. Typ = Bitmap
		. File = pics/buttons/GridU_r.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_GRID_U
			. Color = 0xFFE000
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_GridU_p
		. Typ = Bitmap
		. File = pics/buttons/GridU_p.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_GRID_U
			. Color = 0xC07000
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_SpectQ_a
		. Typ = Bitmap
		. File = pics/buttons/SpectQ_a.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_SPECT_Q
			. Color = 0x3F0700
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_SpectQ_r
		. Typ = Bitmap
		. File = pics/buttons/SpectQ_r.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_SPECT_Q
			. Color = 0xFFE000
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_SpectQ_p
		. Typ = Bitmap
		. File = pics/buttons/SpectQ_p.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_SPECT_Q
			. Color = 0xC07000
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_Fx3_a
		. Typ = Bitmap
		. File = pics/buttons/Fx3_a.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_FX3
			. Color = 0x3F0700
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_Fx3_r
		. Typ = Bitmap
		. File = pics/buttons/Fx3_r.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_FX3
			. Color = 0xFFE000
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_Fx3_p
		. Typ = Bitmap
		. File = pics/buttons/Fx3_p.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_FX3
			. Color = 0xC07000
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_SpectW_a
		. Typ = Bitmap
		. File = pics/buttons/SpectW_a.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_SPECT_W
			. Color = 0x3F0700
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_SpectW_r
		. Typ = Bitmap
		. File = pics/buttons/SpectW_r.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_SPECT_W
			. Color = 0xFFE000
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_SpectW_p
		. Typ = Bitmap
		. File = pics/buttons/SpectW_p.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_SPECT_W
			. Color = 0xC07000
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_Fx4_a
		. Typ = Bitmap
		. File = pics/buttons/Fx4_a.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_FX4
			. Color = 0x3F0700
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_Fx4_r
		. Typ = Bitmap
		. File = pics/buttons/Fx4_r.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_FX4
			. Color = 0xFFE000
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_Fx4_p
		. Typ = Bitmap
		. File = pics/buttons/Fx4_p.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_FX4
			. Color = 0xC07000
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_SpectE_a
		. Typ = Bitmap
		. File = pics/buttons/SpectE_a.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_SPECT_E
			. Color = 0x3F0700
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_SpectE_r
		. Typ = Bitmap
		. File = pics/buttons/SpectE_r.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_SPECT_E
			. Color = 0xFFE000
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_SpectE_p
		. Typ = Bitmap
		. File = pics/buttons/SpectE_p.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_SPECT_E
			. Color = 0xC07000
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_Fx5_a
		. Typ = Bitmap
		. File = pics/buttons/Fx5_a.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_FX5
			. Color = 0x3F0700
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_Fx5_r
		. Typ = Bitmap
		. File = pics/buttons/Fx5_r.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_FX5
			. Color = 0xFFE000
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_Fx5_p
		. Typ = Bitmap
		. File = pics/buttons/Fx5_p.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_FX5
			. Color = 0xC07000
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_SpectR_a
		. Typ = Bitmap
		. File = pics/buttons/SpectR_a.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_SPECT_R
			. Color = 0x3F0700
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_SpectR_r
		. Typ = Bitmap
		. File = pics/buttons/SpectR_r.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_SPECT_R
			. Color = 0xFFE000
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_SpectR_p
		. Typ = Bitmap
		. File = pics/buttons/SpectR_p.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_SPECT_R
			. Color = 0xC07000
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_Fx6_a
		. Typ = Bitmap
		. File = pics/buttons/Fx6_a.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_FX6
			. Color = 0x3F0700
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_Fx6_r
		. Typ = Bitmap
		. File = pics/buttons/Fx6_r.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_FX6
			. Color = 0xFFE000
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_Fx6_p
		. Typ = Bitmap
		. File = pics/buttons/Fx6_p.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_FX6
			. Color = 0xC07000
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_Fx7_a
		. Typ = Bitmap
		. File = pics/buttons/Fx7_a.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_FX7
			. Color = 0x3F0700
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_Fx7_r
		. Typ = Bitmap
		. File = pics/buttons/Fx7_r.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_FX7
			. Color = 0xFFE000
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_Fx7_p
		. Typ = Bitmap
		. File = pics/buttons/Fx7_p.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_FX7
			. Color = 0xC07000
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_Fx8_a
		. Typ = Bitmap
		. File = pics/buttons/Fx8_a.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_FX8
			. Color = 0x3F0700
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_Fx8_r
		. Typ = Bitmap
		. File = pics/buttons/Fx8_r.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_FX8
			. Color = 0xFFE000
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_Fx8_p
		. Typ = Bitmap
		. File = pics/buttons/Fx8_p.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_FX8
			. Color = 0xC07000
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_ColS_a
		. Typ = Bitmap
		. File = pics/buttons/ColS_a.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_ColorS
			. Color = 0x3F0700
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_ColS_r
		. Typ = Bitmap
		. File = pics/buttons/ColS_r.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_ColorS
			. Color = 0xFFE000
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_ColS_p
		. Typ = Bitmap
		. File = pics/buttons/ColS_p.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_ColorS
			. Color = 0xC07000
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_Fx9_a
		. Typ = Bitmap
		. File = pics/buttons/Fx9_a.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_FX9
			. Color = 0x3F0700
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_Fx9_r
		. Typ = Bitmap
		. File = pics/buttons/Fx9_r.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_FX9
			. Color = 0xFFE000
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_Fx9_p
		. Typ = Bitmap
		. File = pics/buttons/Fx9_p.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_FX9
			. Color = 0xC07000
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_ColD_a
		. Typ = Bitmap
		. File = pics/buttons/ColD_a.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_COLOR_D
			. Color = 0x3F0700
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_ColD_r
		. Typ = Bitmap
		. File = pics/buttons/ColD_r.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_COLOR_D
			. Color = 0xFFE000
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_ColD_p
		. Typ = Bitmap
		. File = pics/buttons/ColD_p.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_COLOR_D
			. Color = 0xC07000
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_Fx0_a
		. Typ = Bitmap
		. File = pics/buttons/Fx0_a.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_FX0
			. Color = 0x3F0700
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_Fx0_r
		. Typ = Bitmap
		. File = pics/buttons/Fx0_r.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_FX0
			. Color = 0xFFE000
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_Fx0_p
		. Typ = Bitmap
		. File = pics/buttons/Fx0_p.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_FX0
			. Color = 0xC07000
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_ColF_a
		. Typ = Bitmap
		. File = pics/buttons/ColF_a.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_COLOR_F
			. Color = 0x3F0700
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_ColF_r
		. Typ = Bitmap
		. File = pics/buttons/ColF_r.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_COLOR_F
			. Color = 0xFFE000
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_ColF_p
		. Typ = Bitmap
		. File = pics/buttons/ColF_p.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_COLOR_F
			. Color = 0xC07000
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_FxI_a
		. Typ = Bitmap
		. File = pics/buttons/FxI_a.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_INVERT_I
			. Color = 0x3F0700
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_FxI_r
		. Typ = Bitmap
		. File = pics/buttons/FxI_r.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_INVERT_I
			. Color = 0xFFE000
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_FxI_p
		. Typ = Bitmap
		. File = pics/buttons/FxI_p.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_INVERT_I
			. Color = 0xC07000
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_Fout_a
		. Typ = Bitmap
		. File = pics/buttons/FoutO_a.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_FADEOUT_O
			. Color = 0x3F0700
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_Fout_r
		. Typ = Bitmap
		. File = pics/buttons/FoutO_r.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_FADEOUT_O
			. Color = 0xFFE000
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_Fout_p
		. Typ = Bitmap
		. File = pics/buttons/FoutO_p.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_FADEOUT_O
			. Color = 0xC07000
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_Fin_a
		. Typ = Bitmap
		. File = pics/buttons/FinP_a.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_FADEIN_P
			. Color = 0x3F0700
			. X = 6
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_Fin_r
		. Typ = Bitmap
		. File = pics/buttons/FinP_r.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_FADEIN_P
			. Color = 0xFFE000
			. X = 6
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_Fin_p
		. Typ = Bitmap
		. File = pics/buttons/FinP_p.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_FADEIN_P
			. Color = 0xC07000
			. X = 6
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_AutoA_a
		. Typ = Bitmap
		. File = pics/buttons/AutoA_a.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_AUTO_A
			. Color = 0x3F0700
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
		. Calling = list
		( Function
			: Options.O_Animation.Set.K
			: Animation.A_WaveVisual.Set.K
		)
	)
	( BM_AutoA_r
		. Typ = Bitmap
		. File = pics/buttons/AutoA_r.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_AUTO_A
			. Color = 0xFFE000
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_AutoA_p
		. Typ = Bitmap
		. File = pics/buttons/AutoA_p.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_AUTO_A
			. Color = 0xC07000
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_PaLoK_a
		. Typ = Bitmap
		. File = pics/buttons/PaLoK_a.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_PACELOW_K
			. Color = 0x3F0700
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_PaLoK_r
		. Typ = Bitmap
		. File = pics/buttons/PaLoK_r.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_PACELOW_K
			. Color = 0xFFE000
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_PaLoK_p
		. Typ = Bitmap
		. File = pics/buttons/PaLoK_p.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_PACELOW_K
			. Color = 0xC07000
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_PaHiL_a
		. Typ = Bitmap
		. File = pics/buttons/PaHiL_a.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_PACEHI_L
			. Color = 0x3F0700
			. X = 6
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_PaHiL_r
		. Typ = Bitmap
		. File = pics/buttons/PaHiL_r.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_PACEHI_L
			. Color = 0xFFE000
			. X = 6
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_PaHiL_p
		. Typ = Bitmap
		. File = pics/buttons/PaHiL_p.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_PACEHI_L
			. Color = 0xC07000
			. X = 6
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_Full_a
		. Typ = Bitmap
		. File = pics/buttons/Full_a.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_FULL
			. Color = 0x3F0700
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_Full_r
		. Typ = Bitmap
		. File = pics/buttons/Full_r.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_FULL
			. Color = 0xFFE000
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_Full_p
		. Typ = Bitmap
		. File = pics/buttons/Full_p.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_FULL
			. Color = 0xC07000
			. X = 4
			. Y = 1
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_OK_A
		. Typ = Bitmap
		. File = pics/buttons/OKButton_A.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_ANIMATION_OK
			. Color = 0x3F0700
			. X = 42
			. Y = 0
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_OK_P
		. Typ = Bitmap
		. File = pics/buttons/OKButton_P.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_ANIMATION_OK
			. Color = 0x3F0700
			. X = 42
			. Y = 0
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
	( BM_OK_R
		. Typ = Bitmap
		. File = pics/buttons/OKButton_R.bmp
		. PatternX = 0
		. PatternY = 0
		. OffsetX = 0
		. OffsetY = 0
		( Text
			. Label = $L_ANIMATION_OK
			. Color = 0xFFE000
			. X = 42
			. Y = 0
			( Font
				. Size = 16
				. Name = Tahoma
			)
		)
	)
)
( MultiBitmap
	( MBM_FADEPROGRESS
		. Typ = MultiBitmap
		( Bitmap 
		  . File = pics/FadeProgress.bmp
		  . Height = 13
		)
		. Style = Slider
		. Start = 0
		. Range = 100
		. WrapStart = false
		. WrapEnd = false
		. X = 63
		. Y = 294
		( Events
			: MouseUp
			: MouseDown
			: MouseMove
			: KeyUp
		)
		. Function = Animation.A_WaveVisual.Fade
		. Update = Animation.A_WaveVisual.Fade
	)
	( MBM_PACEPROGRESS
		. Typ = MultiBitmap
		( Bitmap 
		  . File = pics/PaceProgress.bmp
		  . Height = 13
		)
		. Style = Slider
		. Start = 0
		. Range = 1600
		. WrapStart = false
		. WrapEnd = false
		. X = 63
		. Y = 314
		( Events
			: MouseUp
			: MouseDown
			: MouseMove
			: KeyUp
		)
		. Function = Animation.A_WaveVisual.Pace
		. Update = Animation.A_WaveVisual.Pace
	)
)
